Mello Madness is a co-op puzzle platformer where 2 Players use the unique abilities of their characters to traverse a series of levels designed to test the Players’ creativity and teamwork. Our team of 4 students built this game as a senior capstone project in the Fall of 2017. We entered into a competition against other senior capstone projects, earning fourth place as well as a perfect score.
2D Movement, Jumping, Wall Jumping
Stretching Mechanics
One Player can stretch their character vertically, forming a wall. The other Player can become a platform by stretching their character horizontally. By holding a direction, the Players can choose where their character will return to their original form, indicated by the position of their character’s faces.
Level 1 Minty Meadows
Minty Meadows introduces basic movement mechanics and common map elements like respawn points, spikes, chocolate, and graham crackers. During this first level, stretching mechanics are disabled to simplify learning as the Players face their first puzzles requiring active teamwork to solve.
Level 2 Gummy Gardens
Gummy Gardens adds in the stretching mechanics, guiding the Players through their first transformations. The first few puzzles show the Players how they can act as pieces of terrain. The last few puzzles teach the Players how to creatively use their stretching mechanics to pass through narrow openings.
Level 3 Strawberry Shortcake
Strawberry Shortcake teaches players to specifically use the stretching mechanics to reach otherwise unreachable terrain elements.
Later Levels
The later levels explore new twists on existing mechanics like moving terrain and map elements, time pressure introduced by moving hazards, non-linear map design, and asymmetric levels of risk between the two Players.