Design Blog

lots of words about games

Dandelion Digest #1

Weekly WaveShine #6: Rating System Analysis and Unreal Project Update

Weekly WaveShine #5: Bracket Analysis and Unreal Project Update

Weekly WaveShine #4: Free Camera Movement and Unreal Project Architecture Overview

Weekly WaveShine #3: Rating and Ranking in Metagame Systems, Cleaning Up My Unreal Project

Weekly WaveShine #2: Analytics and Hogwarts Legacy, Random Mobile Game Design, and Balancing Metagame Systems

Weekly WaveShine #1: Design Balancing, Cameras in Unreal, and What’s a WaveShine?

Daily Brainstorming 10/18/22 – Feather